Thanks for your understanding. We do not offer support for versions of Legacy prior to V5. Prevented "Shadows of ones past" and "Night at the museum" quest from launching at the same time. After 2 days he'll complete the quest and turn over the journals and notes he found so you can know the whole story. WARNING: NO NOT update to this version if the "Night at the museum" quest is currently active! Note that if your instruction is to clean a script or script instance that is not present in your save game, it means you have not triggered the conditions that would populate that entry in your save - you can safely ignore that particular item. Not required, but this mod is intended for use alongside LOTD, For the Legacy of the Dragonborn - Displays Patch, Fixed #1327 - shield display fixed in Deepholme, Fixed #1328 - cleaned left over ITMs from the Legacy master, Fixed #1326 - the Pale Blade activator in Frostmere Depths will now take the Legacy model, Fixed #1323 - changed Stormbrand so the equip sound is not persistent, Fixed #1322 - modified the effect on the Sigil of Artus so that the perk allowing second effects doesn't give 4 enchantments, Fixed #1321 - changed a mesh on the safehouse stairwell, Fixed #1317 - changed the formlist for the armory to add banded iron, Fixed #1319 - the Wraith Knight Shield is now usable by vampire players, Fixed #1309 - minor ceiling alignments adjusted in the hall of Secrets, Fixed #1318 - a Castle Dour guard in the Lord's Mail quest won't now forcegreet continually, Fixed an issue with the 128th supported mod not loading correctly (thanks @CptSlowPoke!). (Jesto), Fixed Staff store in Dwemer Museum (Markarth) is too close to the wall. No longer will we hold hands and point out the trees in the forest. Regenerate LOD(s) and retest. Some assets in this file belong to other authors. No official support is offered for CC patches. Fixed #978 the floating tap piece in the Safehouse. Fixed #980 a bug with "The Lords Mail" where the quest would not progress by reading the "Writ of Execution". Useful for troubleshooting.Installation. Dawnfang replicas displayable and Duskfang replica option added, Stonehands' gloves effects fixed and added to active effects menu. Legend has it that the Evil Archmage Almion Celmo enchanted the claymore of a great warrior with the soul of a Frost Monarch, a stronger form of the more common Frost Atronach. Item ID. Fixed issue in DBM_MuseumIntro where the display count will increment by 2 instead of 1 after turning in the last of the initial 3 relics. Do NOT simply uninstall/install mods during testing as this will break your regular game. Reuploaded the texture packs to include revised cubemap textures. (Jesto), Fixed some explorer's containers having the respawn flag in error. Fixed mesh for dragon status in the museum. Replaced kmvaultscript with dbm_treasuryscript in Rkund. Needed for the Legacy of Dragonborn, LOTD - JK's Blue Palace, and LOTD - JK's Bee and Barb - JK's Pawned Prawn - Riften Docks - Riften Extension patches. All other resources of information found on the Legacy Nexus page or the Discord community will reference this document. Fixed #1132 - Museum light mask object will no longer appear on the local map. Optional: An awesome Ancient Daedric Lord Armor replacer. Fixed #1002 - some of the displayable clutter in the safehouse was not spawning properly. Upon review and approval the author will be given official 3rd party addon endorsement along with a graphic to display on their page indicating such. Made adjustments to the hand of glory clense quest and replica conditions. (NMM, WyreBash, or manual installs are neither supported nor recommended). If the problem does not occur on either profile, you are finished and can return to your game. Corrected manual activators on the Thane Weapon in the armory. Direct all questions to the CC patches Nexus comment page. Notable issues posted here and links to the FAQ are your first line of support before asking for help. Fixed ludo narrative dissonance in the Live Another Life start note. Install hundreds of mods with the click of a button. If the problem is not gone, and if you did not follow step 3, delete the Skyrim Special Edition game folder and chose verify on Steam to have it cleanly install. Only if it's obvious that you have seen these and tried the fixes and are still having issues will we chime in and try to help. Added enabling of Ruunvald dungeon for both paths of DG quest line so staff can be obtained by both factions, Fixed safehouse furniture that should disable when Xmas decorations are on, Linked Macnarian statue pilinth to the statue, Added misc chest access in curator's office, Added script function on Relic Hunter dock trigger to disable itself if you enter the cell in any way other than right on top of it, Fixed learning container reset activator script that was failing the final menu group, Removed duplicate bench in curator's office. Thoroughly read through this Legacy Full Guide (which should happen before you even download and install the mod) and freshly review the FAQ to ensure your question is not already addressed before posting/commenting. You can no longer tell Auryen you can't find the relic while you are holding it (reported by unqltango), Added some missing vanilla items to craftloot sorting lists (SirJesto) - Fixes #1218, Fixed the fireball and soul trap spells on the Staff of Winterhold (SirJesto) - Fixes #1219, Add "On Death" flag to Wind of Ahaz (SirJesto) - Fixes #1220, Corrected sounds for Sunblessed shield (SirJesto) - Fixes #1220, Fixed the bleed effect on Bloodsbane (SirJesto) - Fixes #1221. If the problem is not gone, re-download the latest version of DynDOLOD (and/or SSELODGen if you use it) and make sure it is installed correctly. (SirJesto), Fixes#1269 - Sleeping NPC's no longer hover 3 feet above the hammocks in the Airship. Added more decor to greenhouse, added precipitation occlusion and removed distance glow, Revamped sands' torch appearance and effect, edited journal, Carried forward cell height data outside museum to prevent excessive dragon spawns, Changed excavation site exhausted message into notification instead of message box, Fixes #1317 - Banded Iron shield not displaying properly, Fixes #1308 - Added new keywords for seashells, Fixes #1307 - Removed draw knife in Karagas Tower, Fixes #1306 - Female ground model for Crusaders shield, Loremaster Skin brightness fixed. (There is still an underlying engine bug, I just sidestepped it), Removed Field station charter activators which were causing CTD when activated, Added Knapsacks for various explorer relic sites and added fragments to all the named knapsacks, Added Fragments to Deano's Pack random item find list, Revised the safehouse furniture reciept script so that it builds lists of the room control object references so modders can make patches to repurpose the rooms and interchange them at will, Added the name of the archeology artifacts to the form names for clarity and ease of access, Changed MAASE key display replicas to be craftable when the quest display is enabled. - [BUGFIX] Added MASItemsSUB formlist to the Display Prepstation Script that was preventing the Book from M&S from Auto-sorting. (SirJesto), Fixes#1268 - Covered a hole in Rkund where one could fall off the map. Deepholme, Karagas and Safehouse treasuries emit events when the total value updates. I generally am not a parlor modder and like people to create off my creations but altering the intended design is a little over the line in most cases so I like to take those on a case by case basis since I spent so long building things as I wanted them. Please note that all questions relating to this port need to be brought directly to him; the Legacy official team will not be supporting it. - Added teleport link to Fake hotsprings door to attempt to fix the issue of a broken door appearing in tamriel worldspace. Moved Ongar's Hammer to Beirand in Solitude and renamed it to "Horker Tusk Hammer" to avoid purchasing glitch in Warmaiden's. Remove 30 "Identical to Master" records and 3 "Identical to Previous Override" records. What should be typed in the console in order to get Dragonborn items to inventory, since I've already tried these codes: "player.additem xx01CD93", "player.additem 0001CD93" and "01CD93", but they all result the same message: "missing parameter Object ID." Please help if you know how to get Dragonborn DLC's items trough the console Condensed Dagger racks down to single more visible displays in the east and west armory (REMOVE ALL DAGGERS FROM DISPLAY BEFORE UPDATING), Revised Navmesh in safehouse to be more universal for various room addon mods (use Navcuts to block out impassible objects), Redecorated the east and west armory a bit, Conditioned Auryen's museum display reward greetings so he cannot initiate one during a museum display sort process, Converted all Ancient Tounges weapon replicas to be created at the dragonsoul forge, avoiding the need to travel back and forth to create each replica. We DO NOT offer support for any load order that contains LoversLab/Sexlab content due to the proprietary nature of their setups which are very system intensive and cause more variables of conflict than we are willing to look into. The Rocket is a head item in Club Penguin Legacy. -New Artifacts: New items like Shalidor's Stone are now available to be found and used/displayed. - [BUGFIX] Dragons should no longer fly through the museum, guildhouse or hotsprings area. The team provides help in their free time, for free. Swapped the Zephr bow for a static model in the Hall of Heroes to prevent the item's "take" box overriding the activator. Be polite. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. MY PATCH IS UNOFFICIAL. ), Fixed a problem with the vial holder armor mesh on female Elves. If multiple conditions pass, only the first display checked will trigger. If your post has not been answered within a day or two, make sure you are looking back up to 3 pages on the comments since they can get buried on a busy day to make sure you didn't just miss the response or we didn't miss seeing it initially. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Vigilant Patch Updated - Support for MCM enabled display management. Added a failsafe that enables the guildhouse build workbench for those where it fails to do so. 5.0.0 - 5.0.32 (May not work for v5.1.0+), Legacy of the Dragonborn - Czech Translation, Needed for the mod to work or have any point (and for resources), Hard requirement for the craftloot system, This requirement is for patch, not main file. Even collectible types that don't directly give a achievement are tied to challenges which then unlocks a collectible. The MCM will report your current remaining slots. -Hall of secrets revamped: With the loss of the hot springs, the hall of secrets has been redesigned and explained in game in a lore immersive way, -Planetarium condensed: The overall size of the planetarium has been reigned in slightly and the nature of the build out so that it makes more sense to have been built within an existing space rather than it having been built completely from scratch. Optional. With this warning and disclaimer out of the way, here is a list of what Legacy V5 has to offer: -Completely scratch built museum: brand new interior and exterior design constructed over over 150 new custom architectural meshes. Reduced the volume of the Dwemer pipes in the East Exhibit Halls, Fixed position of Hrormir's staff in the Hall of Heroes, Removed enable parent from Alvaro's tools as a version can no longer be found in Elsweyr (Moonpaths), Added a modgroups file for use in xEdit (may contain errors). Excluded the Heist Auryen from mistakenly being added to museum tours as a guard. Fixed Shield of Solitude and Winterhold Helm disappearing display issue (*see script cleaning notes below). soft requirement (highly recommended) - replacer with no dependancy available in misc section, only required for Legacy patches, to merge drink edits, technically not a hard requirement but yeah, Must have requirement, will not work without it, If you're using the Legacy of the Dragonborn compatible version, (Optional) Enhances Antique Statues for Legacy of the Dragonborn, Works with any mod that uses the daedric lord set. Fixed some weapons that hard armor keywords assigned. (Jesto), Fixed strange characters in Micmou's journal text. Fixed glossy normal map on Guylaine's Architecture book, Navmesh fix for the main entrance. -New item models: Almost every single remaining unique displayable item which lacked a unique model has had that rectified with new and in many cases, completely custom models. There is also a complete list of patches available for further informationCreation Club Patches : CC patches curated by Jelidity. Better to be safe than sorry. - [BUGFIX] Fixed Madras' Bandoliers not showing. Added crafting recipes for replicas of the Black Band and Bone Hawk ring (SirJesto). 08/02/18 - BadGremlin Replacer ESPs - Resaved in CK64. Fixed #1008 - Radiant tours can no longer start while Auryen is showing you the Guildhouse. -Some mod support retired: Bruma, Open Cities, Elemental Dragons, Solitude Skyway and Ravengate support have been dropped due to stability, immersion, and/or compatibility reasons. If your paintings look off or are clipping, use console and select the painting and enter RECYCLEACTOR to refresh it. It didn't really matter, though, because it was looking more and more like they would never go home again. Fixed #1331 - Stonehands' journal now has the first page set up correctly rather than featuring an editor's note. Fixed all dragon display activators to display from storage, Implemented fix #1289 (DB skulls removed remove NPC heads) (thanks realmeson).