Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. It's good but the new assault station/ planets is not fun in the least. So is Nexerelin worth it? Last Update: 12 Feb 2023. hi um GraphicLib is not downloding as a .zip help pleas! The game feels more dynamic, otherwise its like a static structure on top of a large lore. Yes. and our Copyright 2023 Robin Scott. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Best thing about Nex, it adds alot of content to the game. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Should have stable points for stability bonus. Is it possible to add volatiles mining stations around gas giants? A memory leak in a mod is causing Starsector to crash. Found the error in the logs. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. You can take down their bases to halt the attacks, though. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. You can establish a colony easy, no problem. Nexerelin adds a layer of complexity and challenge that the game does need. Tested the seed on RC15. How do factions handle the "freedom" the mod gives them? So don't be an ass and the bigger factions will leave you well enough alone for the most part. Is the mod turn on in the launcher? To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Also it allows you to recruit fleets to fight on your behalf. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Pick and choose which blueprints you learn from a package! Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). For more information, please see our Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Author: Histidine. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Currently the only use of survey data is to be sold at markets for credits. It used to be called Starfarer. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. So theres a data point for you. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Because they're currently, well they seem high for the sake of being high, let's leave it at that. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Uploaded: 23 Feb 2019 . Create an account to follow your favorite communities and start taking part in conversations. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. It comes in five classes of increasing value, depending on what the survey finds. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Time to stomp some stations with the Rebirth-class. Nexerelin. What about Pirates? Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I would recommend base game over Nex, at least until it gets stale. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. (OutOfMemoryError), Turret cover crash! Should I install it or just stay vanilla ? Nex adds alot of stuff that frankly should be apart of the base game. Before the 0.95a update there was an option to disable this at the start, now it's missing. In Vanilla I try and go for my own colony as early as possible. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. The people that hate you will come for you. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Beginning a Starsector Colony can be a huge endeavor. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. And it is time to make a colony guide. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Cookie Notice . Even more memory is needed. No. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. It also adds a bunch of weapons and hulls that I couldn't play the game without. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. This gives them back a foothold in the game. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. PantlessTemplar 2 yr. ago. When I go into hyperspace the mod crashes my game. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. It's a massively expensive project in every way. I think specifically in the nexerelin thread, there is discussion about it. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Uploader: Histidine. Survey Data is a special commodity obtained by surveying uninhabited planets. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. 99% of the time, this happens because Starsector ran out of memory. Privacy Policy. I came back to the game this week after a long absence. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). The current one is the support one, making it nigh impossible to fight properly. http://fractalsoftworks.com/forum/index.php?topic=9175. Let's go over the basics of how to install mods in Starsector. Press question mark to learn the rest of the keyboard shortcuts. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). and our It draws one in. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Have you redownloaded the mod to be sure it wasn't messed up? and our I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Greeting everyone, wanted to share a great world seed. Tried this ^^ and it worked like a charm! Privacy Policy. They were around in 54 and especially in 62! Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Choose your faction (or establish your own) and dominate the Sector! Probably NGO. 15.91G. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Pirates will also raid you, and frequently when at -100. It's not the same map. starsector nexerelin colonizationmostar bridge jump injuries. What were they thinking? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Install hundreds of mods with the click of a button. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Cells spawn because Technology/Industrial activities generate interest. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Having problems? Hey, this great, looking forward to seeing it get done. I dont remember specifically since its been a while, but I found it on the forums. Create an account to follow your favorite communities and start taking part in conversations. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Privacy Policy. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. MagicLab discord: https://discord.gg/EVQZaD3naU. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money.

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